The. GURPS Martial Arts: Technical Grappling web page is technicalgrappling. Bibliographies. Many of our books have extensive bib-. Forum poster Icelander wanted to create a special martial arts style for actually being trained to arrest and detain folks. It’s based on how they. Even when GURPS Martial Arts: Technical Grappling was published, there were ways to simplify it, and some of those were included in.

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GURPS Martial Arts: Technical Grappling

The rules are robust enough to handle these cases plausibly. Of the rest of the book, half consists of special cases of this basic concept. The fight itself was pretty fun.

I really liked how much the results made sense – moves I could really do really work, and the patient, control-first martial arts style I learn Kachin Bando makes even more sense in play since piling on CPs is nothing but good. Find More Posts by DouglasCole. You need to know or arys up your single-limbed grappling ST score.

And still in the first grapoling I keep artss fine distinctions and exceptions to rules I barely understand. There is a lot to digest – You need to know a lot. Find More Posts by Gef.

That always increases complexity, but in this case, you get a lot of bang for the complexity buck, mainly because the control point roll parallels the general case of damage rolls.

When you hit with a grappling attack, roll damage thrust-based. Since I conceived this campaign specifically to teach grapplkng combat system to new players, I decided to incorporate the new supplement from the beginning, rather than change downstream. The author, Douglas Cole, has addressed my complaint in an article that serves well as the introduction missing from the book: While you can sometimes just grab, toss, and submit, without cinematic abilities gurpe really do need to take some time.


GURPS Martial Arts: Technical Grappling | GURPS Wiki | FANDOM powered by Wikia

The biggie here is Constriction Attack, which formerly seemed redundant with Wrestling skill but now confers double control points, a benefit it shares with Trained by a Master. Tags martial artstechnical grappling Thread Tools. I’ve read those, and the ” introduction “, and I still can’t read through the supplement.

But it was a good way to try the rules out and stop and ask when I didn’t know why something worked the way it did. Yet the examples of play I’ve read on Gaming Ballistic have made sense to me and seemed like fun.

Surf our site for the files you want. I now feel qualified to review it not only on the basis of how it reads, but how it plays. There are a little nuances to it, though, which means it’s not quite so straightforward.

This is one of those areas where there is just a lot of work, even if what you get gudps of it is great stuff. And defenses are derived from DX.

Gladiators — Visit the world of the Roman gladiator, and bring his fighting styles, weapons, and way of life to your campaign. So it didn’t feel simple. Control and entangle your foes with a surprising variety of melee weapons. Posted by Peter V. Mostly “my” guy got in trouble when he got overly aggressive.

They’re a threat now, but I like how TG allows for a range of danger beyond simply “grappled and in danger” and “not grappled and fine. First, it introduces some granularity. These are manageable if you know the system: Some fighters even specialize in such tactics! Chapter 2 is all about armed grappling, and the most useful part of the whole book, in my humble opinion, is the flavor text introducing this chapter.


Grappling can be much more involved, and a poor gambit can result in losing everything you worked for. Find More Posts by munin. Good, solid, and very much like real grappling, but not dead simple.

You need to get to chapter 3 jartial you find out what chapters 1 and 2 are for. The good news is, the full potential complexity I just described is rarely seen in actual play, and when it is, a little hand-waving and guestimating is good enough. Grabbing is pretty straight-forward and defenses work against it just as they would against any other attack, so this chapter is mainly about what happens after that.

Narrow your focus with the One Foe option, exploit Committed Attack to force a posture change, pass a limb to trap your opponent, and more. One of my players complained that for his Karate-using character, the rules in Technical Grappling seem to make wrestlers overpowered, that a wrestler could grab him and make him weaker, rinse and repeat to make him helpless.

He’d have been better off achieving knife control and saving the throw technicsl later, but my goal was to get entry and grappling rolls in, and establish how it would start, not “win. Monday, October 14, Taking Technical Grappling for a spin.

This is true of causing damage with a lock, and also true of using a grapple to force some kind of change in position.